<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Design By Candlelight &#187; ux</title>
	<atom:link href="http://www.designbycandlelight.com/tag/ux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.designbycandlelight.com</link>
	<description>User Experience Design, even in the wee hours!</description>
	<lastBuildDate>Thu, 02 Feb 2012 23:00:25 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Summary of the Whole Not Parts</title>
		<link>http://www.designbycandlelight.com/ux-snippet-parts/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ux-snippet-parts</link>
		<comments>http://www.designbycandlelight.com/ux-snippet-parts/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 20:20:33 +0000</pubDate>
		<dc:creator>rphillippi</dc:creator>
				<category><![CDATA[Ideas]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[thoughts]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=653</guid>
		<description><![CDATA[I&#8217;ve found lately when I have interviewed for Mobile UX positions that I find I cannot answer &#8220;What&#8217;s your favorite mobile app and why?&#8221; without including the whole experience. Truth is I don&#8217;t know that I have a favorite mobile app because I view my phone as a place to get things done on the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve found lately when I have interviewed for Mobile UX positions that I find I cannot answer &#8220;What&#8217;s your favorite mobile app and why?&#8221; without including the whole experience. Truth is I don&#8217;t know that I have a favorite mobile app because I view my phone as a place to get things done on the go. I do play games on it but often I am checking my account balance, looking in on my investments, checking Linkedin for a person&#8217;s profile or doing some form of &#8220;business&#8221; rather then playing games or focusing on any specific app. I know some of this task based focused attention comes from my time living in NYC. When you&#8217;re constantly on the go, like you do in NYC, then you only have 5 minutes here and there to quickly do some task.  Depending on the task you may check in later online or make a call to the company, if you need to go further, but by and large mobile for me is a 5 minute check in. Thus when asked I find I am often thinking about the experience as a whole. The company is keeping in touch with me via mobile, web, email, and any other platform that may be available to me. For example, when at EA, I was designing for console, web, pc, &#038; mobile. Thus I want a consisten experience across all platforms that keep in mind that strengths and limitations of the medium. Further, if I am asked to design a mortgage application and they want it to go mobile as well, I would encourage a &#8220;starter&#8221; app on mobile with the key pieces of the application where I could be exploring potential homes I&#8217;d like to buy, save them for later, add my email address, name, etc and then save the details of my application such as finances for when I am more comfortable and able to dig in, like at home, sitting on the couch enjoying a glass of wine. Thus mobile is a piece of the overall strategy for a company and should be relevant to what I can do quickly without bogging me down for hours at a time, unless of course it&#8217;s video or gaming. But that&#8217;s something different entirely.  </p>
]]></content:encoded>
			<wfw:commentRss>http://www.designbycandlelight.com/ux-snippet-parts/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UX Video of the Week: Share This with Your Clients</title>
		<link>http://www.designbycandlelight.com/ux-video-week-share-clients/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ux-video-week-share-clients</link>
		<comments>http://www.designbycandlelight.com/ux-video-week-share-clients/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 06:17:32 +0000</pubDate>
		<dc:creator>rphillippi</dc:creator>
				<category><![CDATA[communication]]></category>
		<category><![CDATA[ux video of the week]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[what is interaction design]]></category>

		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=311</guid>
		<description><![CDATA[This video is a simple and straight forward video, in which Bill Verplank explains what interaction design is all about (from the series of videos that accompanies Bill Moggridge’s book “Designing Interactions”). Given that we are often asked just what Interaction Design is and why it is so important, it is important to learn how [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/C3rxCLhzmXY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/C3rxCLhzmXY&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en_US&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>This video is a simple and straight forward video, in which Bill Verplank explains what interaction design is all about (from the series of videos that accompanies Bill Moggridge’s book “Designing Interactions”).  Given that we are often asked just what Interaction Design is and why it is so important, it is important to learn how to speak the language of what we do in a way that the client can understand. In order to do that you must learn to understand all you can about your client then you can help them understand why what we do is so valuable to them personally.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.designbycandlelight.com/ux-video-week-share-clients/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UX Video of the Week: Being Human is NOT Quantifiable</title>
		<link>http://www.designbycandlelight.com/ux-video-week-human-quantifiable/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ux-video-week-human-quantifiable</link>
		<comments>http://www.designbycandlelight.com/ux-video-week-human-quantifiable/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 19:07:00 +0000</pubDate>
		<dc:creator>rphillippi</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[ux video of the week]]></category>
		<category><![CDATA[being human]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[ux leadership]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=296</guid>
		<description><![CDATA[If you don&#8217;t know Jeff Parks, you should. A former cognitive rehab therapist, Jeff, is now an Information Architect and consultant based in Ottawa, Canada. He shares some interesting insights into &#8220;being human&#8221; in the following video: Being Human is NOT Quantifiable from Jeff Parks on Vimeo. The Following are the Key Takeaways I got [...]]]></description>
			<content:encoded><![CDATA[<p>If you don&#8217;t know <a href="http://jeffparks.ca">Jeff Parks</a>, you should. A former cognitive rehab therapist, Jeff, is now an Information Architect and consultant based in Ottawa, Canada. He shares some interesting insights into &#8220;being human&#8221; in the following video:</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9521915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9521915&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/9521915">Being Human is NOT Quantifiable</a> from <a href="http://vimeo.com/user1941044">Jeff Parks</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><strong>The Following are the Key Takeaways I got from the Video:</strong></p>
<p>&#8220;Behaviour is a function of the person and their environment.&#8221;</p>
<p>You cannot sum up behaviour as easy as a bunch of numbers. &#8220;The experiences in our life ultimately determine our perspective. It is the culmination of experiences that ultimately shape our unique reality.&#8221; Not just one event.</p>
<p>Business/IT tends to care more about their processes and code then the user. Much like in family feud, the user stands in the sound proof booth and they know the answer but can&#8217;t tell the people who are up on stage (business &#038; IT). We don&#8217;t take the time to talk to our users. Take the time to find out about the people you are designing for.</p>
<p><strong>Seek First to Understand Then be Understood:</strong><br />
Find the reconcile force&#8230; Write out all the things you disagree about then move forward on all the things you agree about. This is where personas and wireframes come into play as a tool. They are tools to communicate ideas. Move forward from there with the how. (How do I get buy in for my ideas?)</p>
<p><strong>No One is an Expert:</strong><br />
The industry is only ten years old. How many ten year olds do you know that have the answers to everything? According to Malcolm Gladwell it takes 10K hours to master anything.</p>
<p>Most of our work is about conveying meaning to others for others. By focusing on data points, we miss the emotion and the perception. (ie the Human Side AND the opportunity to connect.)</p>
<p>If you seem stuck then the answer may not be logical.  Draw, do something creative, it&#8217;ll free up your mind and help you think outside the box.</p>
<p><a href="http://www.ted.com/talks/lang/eng/ken_robinson_says_schools_kill_creativity.html">Children have endless capacity to create. but we kill creativity ruthlessly</a>. (When we design for human beings we take the human out of the equation.)</p>
<p>Trust is predicated on an understanding of what it is that you are trying to communicate. Trust is the biggest issue on the web, in the marketplace, in business, in government&#8230; it&#8217;s everywhere today. The web is a conversation but do you know WHO you are talking to?</p>
<p>We define the people we meet by WHAT they do not WHO they are.  Human experience and what we remember cannot be put into a number.</p>
<p>&#8220;Designers have imagination, empathy, and intuition, which is just as legitimate as statistical data and are grounded in knowledge and principles. Design is an argumentative process and as the design must be argued for so too must the data. Neither is the final answer or truth; instead there&#8217;s a process of discovery and understanding.&#8221; &#8211; Uday Gayendar, VOIP for Oracle, Adobe, &#038; Cisco</p>
<p>The only way to truly understand someone is the ability to connect with them in a balanced way.</p>
<p>&#8220;&#8230;no one will remember you for the car you drove of the things you owned. In life, what matters most at the connections you make with other people and the personal impact you had on their lives&#8230;&#8221; &#8211; William Oliver, Farmer (My Dad said something similar to me when a close personal friend died unexpectedly: &#8220;No one will remember you at the office.&#8221;)</p>
<p>We have so much potential and yet we squander it on useless data points. </p>
<p><strong>Other Video&#8217;s &#038; URL&#8217;s Mentioned by Jeff are as follows:</strong><br />
<a href="http://storycorps.org/">StoryCorps</a><br />
<a href="http://www.vimeo.com/3189857">Jake Barton</a><br />
<a href="http://www.vimeo.com/3189857">Jesse James Garrett</a><br />
<a href="http://www.youtube.com/watch?v=QU9bUVoZfYA">Lego Universe</a><br />
<a href="http://www.boxesandarrows.com/view/user-experience-week">Boxes and Arrows Podcasts</a><br />
<a href="http://www.madpow.com/podcasts/GregVassallo/detail_GregVassallo.html">Podcast with Greg Vassallo</a></p>
<p>Special thank you to <a href="http://jeffparks.ca/">Jeff Parks</a> for taking the time to share with us his thoughts!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.designbycandlelight.com/ux-video-week-human-quantifiable/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

