Dreamcatcher

For the 24 Hour Game Jam at Parsons School of Design, my team and I first talked about what games inspired us most. We talked about Zelda, PacMan, Donkey Kong Jr, amongst others.  Then discussed which game mechanics we liked best.  In the end we came up with an adventure game similar to Zelda. Where a dreamer could wander around in this world avoiding nightmares and getting keys to better and better dreams.

Role: Sound & Game Designer
Skills Used: Sound Design, Game Design

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