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	<title>Comments on: Who&#8217;s Experience is it Anyway?</title>
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	<description>User Experience Design, even in the wee hours!</description>
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		<title>By: rphillippi</title>
		<link>http://www.designbycandlelight.com/experience-anyway/comment-page-1/#comment-628</link>
		<dc:creator>rphillippi</dc:creator>
		<pubDate>Sun, 28 Mar 2010 20:49:04 +0000</pubDate>
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		<description>That may be but I would argue that the industry has grown (as most things do). At this point I would say it&#039;s a time for unity and to focus on some standards within the industry, which is my whole point. I wasn&#039;t saying anything about controlling the user&#039;s experience but focusing on creating the best experience for the user and part of that is utilizing user testing and all the foundations that the practice has been built on. Having been the BA, IA, VD, UEA, IxD, I am much more about building on what you know and not worrying about the details of what&#039;s what.</description>
		<content:encoded><![CDATA[<p>That may be but I would argue that the industry has grown (as most things do). At this point I would say it&#8217;s a time for unity and to focus on some standards within the industry, which is my whole point. I wasn&#8217;t saying anything about controlling the user&#8217;s experience but focusing on creating the best experience for the user and part of that is utilizing user testing and all the foundations that the practice has been built on. Having been the BA, IA, VD, UEA, IxD, I am much more about building on what you know and not worrying about the details of what&#8217;s what.</p>
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		<title>By: Adam</title>
		<link>http://www.designbycandlelight.com/experience-anyway/comment-page-1/#comment-493</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:49:44 +0000</pubDate>
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		<description>Also, Interaction Design isn&#039;t Interface Design.</description>
		<content:encoded><![CDATA[<p>Also, Interaction Design isn&#8217;t Interface Design.</p>
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		<title>By: Adam</title>
		<link>http://www.designbycandlelight.com/experience-anyway/comment-page-1/#comment-492</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=279#comment-492</guid>
		<description>Traditionally, IA was based on Human Factors, while IxD was rooted in Action Research Design. So, while both centre improving the overall experience that people will have while visiting a product, they have different methodologies on the best method.

An example of what I mean is IxD people can work on systems with abstracted information much easier than IAs (Smart Houses for instance), all they need is things that interact with other things. 

However, that being said, realistically the terms seem to be selected by whatever the individual thinks sounds cooler, and not by the practices that 

Also, food for thought. Isn&#039;t it a bit fascist to believe we can control a users experience?</description>
		<content:encoded><![CDATA[<p>Traditionally, IA was based on Human Factors, while IxD was rooted in Action Research Design. So, while both centre improving the overall experience that people will have while visiting a product, they have different methodologies on the best method.</p>
<p>An example of what I mean is IxD people can work on systems with abstracted information much easier than IAs (Smart Houses for instance), all they need is things that interact with other things. </p>
<p>However, that being said, realistically the terms seem to be selected by whatever the individual thinks sounds cooler, and not by the practices that </p>
<p>Also, food for thought. Isn&#8217;t it a bit fascist to believe we can control a users experience?</p>
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