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	<title>Comments for Design By Candlelight</title>
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	<link>http://www.designbycandlelight.com</link>
	<description>User Experience Design, even in the wee hours!</description>
	<lastBuildDate>Wed, 15 Sep 2010 00:42:58 +0000</lastBuildDate>
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		<title>Comment on Censoring Craigslist by Tweets that mention Censoring Craigslist &#124; Design By Candlelight -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/censoring-craigslist/comment-page-1/#comment-1389</link>
		<dc:creator>Tweets that mention Censoring Craigslist &#124; Design By Candlelight -- Topsy.com</dc:creator>
		<pubDate>Wed, 15 Sep 2010 00:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=554#comment-1389</guid>
		<description>[...] This post was mentioned on Twitter by Renata, Tortured Silence. Tortured Silence said: RT @candlelight: New Blog Post: Censoring Craigslist - http://bit.ly/baiKVt [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata, Tortured Silence. Tortured Silence said: RT @candlelight: New Blog Post: Censoring Craigslist &#8211; <a href="http://bit.ly/baiKVt" rel="nofollow">http://bit.ly/baiKVt</a> [...]</p>
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		<title>Comment on Business Model Design at Mobile Startup Weekend by Making Your Startup a Champ- Startup Weekend</title>
		<link>http://www.designbycandlelight.com/business-model-design-mobile-startup-weekend/comment-page-1/#comment-1174</link>
		<dc:creator>Making Your Startup a Champ- Startup Weekend</dc:creator>
		<pubDate>Tue, 27 Jul 2010 03:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=545#comment-1174</guid>
		<description>[...] from Business Model Design at Mobile Startup Weekend  [...]</description>
		<content:encoded><![CDATA[<p>[...] from Business Model Design at Mobile Startup Weekend  [...]</p>
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		<title>Comment on Business Model Design at Mobile Startup Weekend by Tweets that mention Business Model Design at Mobile Startup Weekend &#124; Design By Candlelight -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/business-model-design-mobile-startup-weekend/comment-page-1/#comment-1163</link>
		<dc:creator>Tweets that mention Business Model Design at Mobile Startup Weekend &#124; Design By Candlelight -- Topsy.com</dc:creator>
		<pubDate>Sat, 24 Jul 2010 23:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=545#comment-1163</guid>
		<description>[...] This post was mentioned on Twitter by Renata, Brett Lutchman. Brett Lutchman said: RT @candlelight: New blog post: Business Model Design at Mobile Startup Weekend http://bit.ly/beCcUv [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata, Brett Lutchman. Brett Lutchman said: RT @candlelight: New blog post: Business Model Design at Mobile Startup Weekend <a href="http://bit.ly/beCcUv" rel="nofollow">http://bit.ly/beCcUv</a> [...]</p>
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		<title>Comment on UX Video of the Week: How the Marshmallow Challenge Builds a Team by Tweets that mention UX Video of the Week: How the Marshmallow Challenge Builds a Team -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-marshmallow-challenge-build-team/comment-page-1/#comment-1131</link>
		<dc:creator>Tweets that mention UX Video of the Week: How the Marshmallow Challenge Builds a Team -- Topsy.com</dc:creator>
		<pubDate>Mon, 05 Jul 2010 13:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=504#comment-1131</guid>
		<description>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: How the Marshmallow Challenge Builds a Team http://bit.ly/ad7PLs [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: How the Marshmallow Challenge Builds a Team <a href="http://bit.ly/ad7PLs" rel="nofollow">http://bit.ly/ad7PLs</a> [...]</p>
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		<title>Comment on UX Video of the Week: How the Marshmallow Challenge Builds a Team by Twitted by BrettLutchman</title>
		<link>http://www.designbycandlelight.com/ux-video-week-marshmallow-challenge-build-team/comment-page-1/#comment-1130</link>
		<dc:creator>Twitted by BrettLutchman</dc:creator>
		<pubDate>Mon, 05 Jul 2010 13:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=504#comment-1130</guid>
		<description>[...] This post was Twitted by BrettLutchman [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by BrettLutchman [...]</p>
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		<title>Comment on UX Video of the Week: Singing the Body Electric by Tweets that mention UX Video of the Week: Singing the Body Electric -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-singing-body-electric/comment-page-1/#comment-1102</link>
		<dc:creator>Tweets that mention UX Video of the Week: Singing the Body Electric -- Topsy.com</dc:creator>
		<pubDate>Mon, 28 Jun 2010 20:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=371#comment-1102</guid>
		<description>[...] This post was mentioned on Twitter by Renata, Brett Lutchman. Brett Lutchman said: RT @candlelight: New post: Video: Singing the Body Electric http://www.designbycandlelight.com/ux-video-week-singing-body-electric/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata, Brett Lutchman. Brett Lutchman said: RT @candlelight: New post: Video: Singing the Body Electric <a href="http://www.designbycandlelight.com/ux-video-week-singing-body-electric/" rel="nofollow">http://www.designbycandlelight.com/ux-video-week-singing-body-electric/</a> [...]</p>
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		<title>Comment on UX Video of the Week: How to Motivate People by Tweets that mention UX Video of the Week: How to Motivate People -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-motivate-people/comment-page-1/#comment-1079</link>
		<dc:creator>Tweets that mention UX Video of the Week: How to Motivate People -- Topsy.com</dc:creator>
		<pubDate>Mon, 14 Jun 2010 00:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=456#comment-1079</guid>
		<description>[...] This post was mentioned on Twitter by Jeff Parks, Renata. Renata said: New blog post: UX Video of the Week: How to Motivate People http://www.designbycandlelight.com/ux-video-week-motivate-people/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Jeff Parks, Renata. Renata said: New blog post: UX Video of the Week: How to Motivate People <a href="http://www.designbycandlelight.com/ux-video-week-motivate-people/" rel="nofollow">http://www.designbycandlelight.com/ux-video-week-motivate-people/</a> [...]</p>
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		<title>Comment on UX Video of the Week: Sketching &amp; Paper Prototyping by Sketching 5th print: Drawing Techniques for Product Designers &#124; Ebook Online Free</title>
		<link>http://www.designbycandlelight.com/ux-video-week-sketching-paper-prototyping/comment-page-1/#comment-969</link>
		<dc:creator>Sketching 5th print: Drawing Techniques for Product Designers &#124; Ebook Online Free</dc:creator>
		<pubDate>Mon, 24 May 2010 14:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=360#comment-969</guid>
		<description>[...] UX Video of the Week: Sketching &amp; Paper Prototyping [...]</description>
		<content:encoded><![CDATA[<p>[...] UX Video of the Week: Sketching &amp; Paper Prototyping [...]</p>
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		<title>Comment on UX Video of the Week: Sketching &amp; Paper Prototyping by UX Video of the Week: Sketching &#38; Paper Prototyping &#124; future-proof.jp</title>
		<link>http://www.designbycandlelight.com/ux-video-week-sketching-paper-prototyping/comment-page-1/#comment-967</link>
		<dc:creator>UX Video of the Week: Sketching &#38; Paper Prototyping &#124; future-proof.jp</dc:creator>
		<pubDate>Mon, 24 May 2010 01:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=360#comment-967</guid>
		<description>[...] UX Video of the Week: Sketching. [...]</description>
		<content:encoded><![CDATA[<p>[...] UX Video of the Week: Sketching. [...]</p>
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		<title>Comment on UX Video of the Week: Sketch a Move by Tweets that mention UX Video of the Week: Sketch a Move &#124; Design By Candlelight -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-2/comment-page-1/#comment-930</link>
		<dc:creator>Tweets that mention UX Video of the Week: Sketch a Move &#124; Design By Candlelight -- Topsy.com</dc:creator>
		<pubDate>Tue, 18 May 2010 20:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=319#comment-930</guid>
		<description>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: Sketch a Move http://www.designbycandlelight.com/ux-video-week-2/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: Sketch a Move <a href="http://www.designbycandlelight.com/ux-video-week-2/" rel="nofollow">http://www.designbycandlelight.com/ux-video-week-2/</a> [...]</p>
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		<title>Comment on UX Video of the Week: When Games Invade Real Life by Tweets that mention UX Video of the Week: When Games Invade Real Life &#124; Design By Candlelight -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-games-invade-real-life/comment-page-1/#comment-926</link>
		<dc:creator>Tweets that mention UX Video of the Week: When Games Invade Real Life &#124; Design By Candlelight -- Topsy.com</dc:creator>
		<pubDate>Tue, 18 May 2010 10:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=356#comment-926</guid>
		<description>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: When Games Invade Real Life http://www.designbycandlelight.com/ux-video-week-games-invade-real-life/ [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: When Games Invade Real Life <a href="http://www.designbycandlelight.com/ux-video-week-games-invade-real-life/" rel="nofollow">http://www.designbycandlelight.com/ux-video-week-games-invade-real-life/</a> [...]</p>
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		<title>Comment on UX Video of the Week: The Social Media Revolution by Tweets that mention The Social Media Revolution -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-the-social-media-revolution/comment-page-1/#comment-922</link>
		<dc:creator>Tweets that mention The Social Media Revolution -- Topsy.com</dc:creator>
		<pubDate>Tue, 18 May 2010 01:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=446#comment-922</guid>
		<description>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: The Social Media Revolution http://bit.ly/cKa4nr [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Renata. Renata said: New blog post: UX Video of the Week: The Social Media Revolution <a href="http://bit.ly/cKa4nr" rel="nofollow">http://bit.ly/cKa4nr</a> [...]</p>
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		<title>Comment on Who&#8217;s Experience is it Anyway? by rphillippi</title>
		<link>http://www.designbycandlelight.com/experience-anyway/comment-page-1/#comment-628</link>
		<dc:creator>rphillippi</dc:creator>
		<pubDate>Sun, 28 Mar 2010 20:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=279#comment-628</guid>
		<description>That may be but I would argue that the industry has grown (as most things do). At this point I would say it&#039;s a time for unity and to focus on some standards within the industry, which is my whole point. I wasn&#039;t saying anything about controlling the user&#039;s experience but focusing on creating the best experience for the user and part of that is utilizing user testing and all the foundations that the practice has been built on. Having been the BA, IA, VD, UEA, IxD, I am much more about building on what you know and not worrying about the details of what&#039;s what.</description>
		<content:encoded><![CDATA[<p>That may be but I would argue that the industry has grown (as most things do). At this point I would say it&#8217;s a time for unity and to focus on some standards within the industry, which is my whole point. I wasn&#8217;t saying anything about controlling the user&#8217;s experience but focusing on creating the best experience for the user and part of that is utilizing user testing and all the foundations that the practice has been built on. Having been the BA, IA, VD, UEA, IxD, I am much more about building on what you know and not worrying about the details of what&#8217;s what.</p>
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		<title>Comment on UX Video of the Week: Sketch a Move by Tweets that mention UX Video of the Week: Sketch a Move &#124; Design By Candlelight -- Topsy.com</title>
		<link>http://www.designbycandlelight.com/ux-video-week-2/comment-page-1/#comment-627</link>
		<dc:creator>Tweets that mention UX Video of the Week: Sketch a Move &#124; Design By Candlelight -- Topsy.com</dc:creator>
		<pubDate>Sun, 28 Mar 2010 20:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=319#comment-627</guid>
		<description>[...] This post was mentioned on Twitter by NGAGE. NGAGE said: #UX Video of the Week: http://ow.ly/1rfWU [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by NGAGE. NGAGE said: #UX Video of the Week: <a href="http://ow.ly/1rfWU" rel="nofollow">http://ow.ly/1rfWU</a> [...]</p>
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		<title>Comment on Intro to Programming by Adam</title>
		<link>http://www.designbycandlelight.com/intro-programming/comment-page-1/#comment-494</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 11:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=208#comment-494</guid>
		<description>Learning how to program basically requires the user to bend their brain around something totally new. This isn&#039;t a trivial action. The hardest thing to wrap your brain around isn&#039;t really the latter stuff, but your first few weeks/months of coding. 

The way I got over that barrier to entry was to consider each line of code as conversation. That is, I treated each line of code as a specific line in a conversation. 

A lot of languages have a lot of bloat involved that only makes sense after you&#039;re a beginner. That&#039;s unfortunate, because it only makes it harder. 

As such, I found that talking out what I want the program to do made it much easier for me to conceptualize what I needed to do. 

if (something) then do thisThing; 
else doSomethingElse;

while(thisThingIsTrue) doSomething; 

Function/Method calls are a little tricky at first, but really they are short hand for a bunch of code. So, you could have: 

boolean someFunction() {
    if (something) return true;
    else return false;
}

if (someFunction()) doSomething; 
else doSomethingElse;

Method calls within objects are just an extension of that. Let&#039;s say we have a Pirate class that has the function someFunction(). 

Pirate{
    boolean someFunction() {
        if(something) return true;
        else return false;
    }
}

Then we could say something like: 
Pirate p = new Pirate(); //I just created a new Pirate. 

if (p.someFunction()) doSomething;
else doSomethingElse;
}</description>
		<content:encoded><![CDATA[<p>Learning how to program basically requires the user to bend their brain around something totally new. This isn&#8217;t a trivial action. The hardest thing to wrap your brain around isn&#8217;t really the latter stuff, but your first few weeks/months of coding. </p>
<p>The way I got over that barrier to entry was to consider each line of code as conversation. That is, I treated each line of code as a specific line in a conversation. </p>
<p>A lot of languages have a lot of bloat involved that only makes sense after you&#8217;re a beginner. That&#8217;s unfortunate, because it only makes it harder. </p>
<p>As such, I found that talking out what I want the program to do made it much easier for me to conceptualize what I needed to do. </p>
<p>if (something) then do thisThing;<br />
else doSomethingElse;</p>
<p>while(thisThingIsTrue) doSomething; </p>
<p>Function/Method calls are a little tricky at first, but really they are short hand for a bunch of code. So, you could have: </p>
<p>boolean someFunction() {<br />
    if (something) return true;<br />
    else return false;<br />
}</p>
<p>if (someFunction()) doSomething;<br />
else doSomethingElse;</p>
<p>Method calls within objects are just an extension of that. Let&#8217;s say we have a Pirate class that has the function someFunction(). </p>
<p>Pirate{<br />
    boolean someFunction() {<br />
        if(something) return true;<br />
        else return false;<br />
    }<br />
}</p>
<p>Then we could say something like:<br />
Pirate p = new Pirate(); //I just created a new Pirate. </p>
<p>if (p.someFunction()) doSomething;<br />
else doSomethingElse;<br />
}</p>
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		<title>Comment on Who&#8217;s Experience is it Anyway? by Adam</title>
		<link>http://www.designbycandlelight.com/experience-anyway/comment-page-1/#comment-493</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=279#comment-493</guid>
		<description>Also, Interaction Design isn&#039;t Interface Design.</description>
		<content:encoded><![CDATA[<p>Also, Interaction Design isn&#8217;t Interface Design.</p>
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		<title>Comment on Who&#8217;s Experience is it Anyway? by Adam</title>
		<link>http://www.designbycandlelight.com/experience-anyway/comment-page-1/#comment-492</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=279#comment-492</guid>
		<description>Traditionally, IA was based on Human Factors, while IxD was rooted in Action Research Design. So, while both centre improving the overall experience that people will have while visiting a product, they have different methodologies on the best method.

An example of what I mean is IxD people can work on systems with abstracted information much easier than IAs (Smart Houses for instance), all they need is things that interact with other things. 

However, that being said, realistically the terms seem to be selected by whatever the individual thinks sounds cooler, and not by the practices that 

Also, food for thought. Isn&#039;t it a bit fascist to believe we can control a users experience?</description>
		<content:encoded><![CDATA[<p>Traditionally, IA was based on Human Factors, while IxD was rooted in Action Research Design. So, while both centre improving the overall experience that people will have while visiting a product, they have different methodologies on the best method.</p>
<p>An example of what I mean is IxD people can work on systems with abstracted information much easier than IAs (Smart Houses for instance), all they need is things that interact with other things. </p>
<p>However, that being said, realistically the terms seem to be selected by whatever the individual thinks sounds cooler, and not by the practices that </p>
<p>Also, food for thought. Isn&#8217;t it a bit fascist to believe we can control a users experience?</p>
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		<title>Comment on Digital Road Signs by Reactionary Navigation: The Sins of the Broad and Shallow &#124; Chris Stead.com</title>
		<link>http://www.designbycandlelight.com/digital-road-signs/comment-page-1/#comment-371</link>
		<dc:creator>Reactionary Navigation: The Sins of the Broad and Shallow &#124; Chris Stead.com</dc:creator>
		<pubDate>Mon, 18 Jan 2010 16:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=223#comment-371</guid>
		<description>[...] clearly defined in the information hierarchy, the path to arrive there may not be so clear. Provide road signs for the user to [...]</description>
		<content:encoded><![CDATA[<p>[...] clearly defined in the information hierarchy, the path to arrive there may not be so clear. Provide road signs for the user to [...]</p>
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		<title>Comment on Digital Road Signs by Chris</title>
		<link>http://www.designbycandlelight.com/digital-road-signs/comment-page-1/#comment-329</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 12 Jan 2010 19:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=223#comment-329</guid>
		<description>@J Ruske

Though I thoroughly understand your concern, I think there are things at play that need to be considered.

First, your concern with exposing the underlying information model.  Suppose we expose the entirety of the information model to the user, what will your average user be able to do with it?  The idea behind an aggregator is to abstract the user from the model and simply immerse them in data that is collected for their convenience.  Signposts are intended to lead the way to the information you want, not add complexity to a system that was just simplified.

To impose the requirement that they understand where all data is arriving from could undermine the useful nature of some sites.  Consider a website that aggregates reports for users on a corporate intranet.  Would it be more useful for the average user to know which reporting system compiled each piece of data or is it more useful for the user to have an aggregated dataset they can use for reference?

Let&#039;s consider an even more challenging case.  Suppose the data is aggregated and presented in a visualization.  In this case, to present all systems and associated data would defeat the very purpose of the visualization, making it less readable and less usable.

On the other hand, if we consider usability and content continuity, I don&#039;t see any reason that this proposal of incorporating signposts necessarily excludes your concerns.  I think you&#039;re a little more concerned with core function and site content than site signposts.  Perhaps the solution to your concern would be better transparency in site function and architecture than attempting to clutter the site with &quot;signposts&quot; that are really reference markers and footnotes.</description>
		<content:encoded><![CDATA[<p>@J Ruske</p>
<p>Though I thoroughly understand your concern, I think there are things at play that need to be considered.</p>
<p>First, your concern with exposing the underlying information model.  Suppose we expose the entirety of the information model to the user, what will your average user be able to do with it?  The idea behind an aggregator is to abstract the user from the model and simply immerse them in data that is collected for their convenience.  Signposts are intended to lead the way to the information you want, not add complexity to a system that was just simplified.</p>
<p>To impose the requirement that they understand where all data is arriving from could undermine the useful nature of some sites.  Consider a website that aggregates reports for users on a corporate intranet.  Would it be more useful for the average user to know which reporting system compiled each piece of data or is it more useful for the user to have an aggregated dataset they can use for reference?</p>
<p>Let&#8217;s consider an even more challenging case.  Suppose the data is aggregated and presented in a visualization.  In this case, to present all systems and associated data would defeat the very purpose of the visualization, making it less readable and less usable.</p>
<p>On the other hand, if we consider usability and content continuity, I don&#8217;t see any reason that this proposal of incorporating signposts necessarily excludes your concerns.  I think you&#8217;re a little more concerned with core function and site content than site signposts.  Perhaps the solution to your concern would be better transparency in site function and architecture than attempting to clutter the site with &#8220;signposts&#8221; that are really reference markers and footnotes.</p>
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		<title>Comment on Digital Road Signs by J Ruske</title>
		<link>http://www.designbycandlelight.com/digital-road-signs/comment-page-1/#comment-328</link>
		<dc:creator>J Ruske</dc:creator>
		<pubDate>Tue, 12 Jan 2010 01:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.designbycandlelight.com/?p=223#comment-328</guid>
		<description>This is particularly a challenge was we move to increasingly &quot;aggregated&quot; sites with data and content blended from multiple systems.

A key limitation within silo&#039;d systems meant that when I was working with personnel I had to be connected to and logged into my HR portal - be that SAP, PeopleSoft, or what have you.  Therefore I had an intuitive understanding of the source which provided the data I was interacting with.

Now I may be working on a portal site, interacting with personnel data, but I have no idea where the data is coming from, how fresh the data is, nor whether changes to it will be reflected back to source systems that I mean to impact.  There is a great risk of breaking the trust as we push data further and further from the source systems into dashboards and mashups.

At the same time I get client requests demanding data, reporting, and features be implemented in the user interface for which there is no source and possibly insufficient granularity to provide.  Business intelligence tools in particular expose the limits of how data is stored and reference when the user experience fails to provide meaningful reports because data domain concepts do not match implementations.  Explaining to the business that a personnel list cannot definitively identify the difference between employees and varying types contractors because insufficient metadata is captured during onboarding is definitely a non-starter of a conversation.

So - Yes to road signs!  But let&#039;s also talk about road signs and markers that are expressed between the user experience and the business information model - and how those elements should be expressed as part of the design process to drive the interesting discussions that lead to solutions or drive alternate approaches.</description>
		<content:encoded><![CDATA[<p>This is particularly a challenge was we move to increasingly &#8220;aggregated&#8221; sites with data and content blended from multiple systems.</p>
<p>A key limitation within silo&#8217;d systems meant that when I was working with personnel I had to be connected to and logged into my HR portal &#8211; be that SAP, PeopleSoft, or what have you.  Therefore I had an intuitive understanding of the source which provided the data I was interacting with.</p>
<p>Now I may be working on a portal site, interacting with personnel data, but I have no idea where the data is coming from, how fresh the data is, nor whether changes to it will be reflected back to source systems that I mean to impact.  There is a great risk of breaking the trust as we push data further and further from the source systems into dashboards and mashups.</p>
<p>At the same time I get client requests demanding data, reporting, and features be implemented in the user interface for which there is no source and possibly insufficient granularity to provide.  Business intelligence tools in particular expose the limits of how data is stored and reference when the user experience fails to provide meaningful reports because data domain concepts do not match implementations.  Explaining to the business that a personnel list cannot definitively identify the difference between employees and varying types contractors because insufficient metadata is captured during onboarding is definitely a non-starter of a conversation.</p>
<p>So &#8211; Yes to road signs!  But let&#8217;s also talk about road signs and markers that are expressed between the user experience and the business information model &#8211; and how those elements should be expressed as part of the design process to drive the interesting discussions that lead to solutions or drive alternate approaches.</p>
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