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Glitch by Tiny Speck is the latest game, currently in beta, to capture my attention and much of my time. Trailer below:

 

I first learned about Glitch through my friend, Shelly Bowman, after sign up I immediately fell in love with this cute little browser based massive multi-player game. You can get a feel for the game from the trailer above  but some of the stuff the trailer doesn’t show is the intricate details such as the count down to the end of a skill training:

 

 

I enjoy it is it’s “sense of humor” and quirkiness. You can pet trees (which I swear must be a take from the fact this company is based near Berkeley, California), talk to yoga frogs, nibble on pigs, massage butterflies, and they may even want to discuss things of this world with you (see below). In order to increase skill training time you can get “Rock” to speed read. They say the devil is in the details. In this case, the joy of the game is in the details and all those details help tell the story. Tiny Speck has gone so far to make their site a joy to use on mobile. I believe Glitch has a lot of potential to be a run away success when it goes public.

 

 

 

Update:
Tiny Speck Closes $10.7 Million Second Round on Social MMO Glitch, Entering Closed Beta Also of note, in the article, it’s mentioned that Tiny Speck will release an API for the Glitch animation to be utilized in other projects.

Tiny Speck Expects Glitch but No Glitches in Launch: User will be able to grow the game in their own way by using the API to add streets and other sections of the game. A truly customizable experience.

Tiny Speck Founder, Stewart Butterfield, Talks Glitch